Head Movement Patterns as Predictors of Cybersickness in Virtual Reality Games
Keywords:
Virtual Reality Gaming, Scene Complexity, User Workload, Cybersickness, User Experience, Task-Based VR Environments, Head Movement PatternsAbstract
The increasing popularity of virtual reality (VR) gaming has brought significant attention to user experience factors such as scene complexity, workload, presence, and cybersickness. This study explores the relationships between these elements in a task-based VR game environment. By conducting a comprehensive analysis of user interactions and experiences, we aim to identify how varying levels of scene complexity and workload impact the sense of presence and the incidence of cybersickness. Furthermore, the study investigates the potential of head movement patterns as indicators of cybersickness. The findings suggest that higher scene complexity and workload correlate with increased cybersickness, while a strong sense of presence may mitigate some negative effects. These insights provide valuable guidelines for VR game developers to enhance user experience and minimize cybersickness.